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10 Important Facts About the Popular Roblox Metaverse in 2022

Will Roblox become more popular than Minecraft? In this article, we will analyze how the metaverse works, in which players become developers. Just read it and maybe you will become a part of it. Can’t wait to start? Let’s get started.

1. Roblox company

Firstly that you should konow that Roblox is an online multiplayer platform that provides users with the tools to create games. A kind of metaverse is incredibly popular. Now the platform has more than 199 million players per month. The developer studio of the same name is valued at $45 billion. This makes it the most valuable gaming company to go public.

In this article, I tried to understand what solutions bring profit to players and corporations, give room for the implementation of ideas and change our understanding of the structure of virtual worlds.

2. Roblox home

One of the founders and CEO of Roblox Corporation is David Bazooki. In the online world, his name is Builderman, any new Roblox user gets a welcome message from him. After the company went public, the 58-year-old entrepreneur is worth $4.2 billion.

David Bazooki studied engineering and computer science at Stanford University. His first startup was Knowledge Revolution, an educational program founded in 1989. It simulated a two-dimensional laboratory where teachers and students modeled physical problems using various tools. This software helped create virtual blocks, projectiles, levers and conduct experiments with them. The physical tools made it possible to simulate car crashes or falling buildings. The application of software could go beyond university laboratories.

David Bazooki sold Knowledge Revolution for twenty million dollars in 1998. In 2004, he co-founded Roblox with Eric Kassel. Its name combines the words robot and blocks. In 2006, they introduced Roblox Studio, a toolkit for creating your own games on the platform.

3. How much does it cost?

The Metaverse is free, undemanding to hardware, works on all platforms, including phones. Roblox is very easy to get started.

What is the metaverse you can read here

Roblox has a large accessible audience that is loyal to experimental games and picky about the level of graphics. The platform has powerful tools for developing its games, ready-made solutions for creating multiplayer – all the technical part and infrastructure are provided free of charge. Roblox employees are open to communication and ready to help in difficult situations.

4. Roblox download

You can install it in two ways. The first is using your mobile device. You need to go to google play or app store and download the app. If we take Apple, then today (January 2022) it has 292 thousand reviews, weighs 204.8 megabytes. And also this game is designed for ages 12+ and translated into 15 languages.

The second way to play the game is to register using a computer. To do this, you need to follow the link and register. There is nothing complicated there.

To register you will need:

  1. Indicate your age
  2. Create a login
  3. Create a password
  4. Choose your gender

Your login must be:

  • Usernames can be 3 to 20 characters long
  • Contains only letters, numbers, and the symbol “_”
  • Not used by other users
  • Suitable for roblox

Your password must be:

  • at least 8 characters long
  • not be the same as the username
  • not be simple

If you are already registered in the game then you can find roblox login using this link.

5. Who created Roblox?

Roblox Corporation does not develop games, all content is created by the community. Eight million players have created projects on the platform. Built like a “virtual Lego”, the online universe encourages creativity. In Roblox, you can find games of any genre – for example, life simulators in the spirit of the Sims, racing, RPG, or bird flight simulation. Toolkit Supports VR – In April 2016, the company launched Roblox VR for the Oculus Rift.

I have seen kids enjoy creating objects with our software. It is the ideal platform for realizing what the imagination creates. I like construction games and I decided to bring this experience to 3D space. I saw an opportunity to create a cloud-based 3D multi-user platform where people could imagine, create together, and share their experiences.
DAVID BAZUKI – founder and CEO of Roblox Corporation.

Any Roblox player can become a developer. All technical part and infrastructure are provided free of charge by the platform. It itself becomes a project in the field of education. To become a top developer, you need to write roblox codes. Especially for Roblox, the Luau language was created based on the popular Lua language. Luau sources are closed and used only inside Roblox.

The training doesn’t end there. The company has a paid internship program. It operates as an incubator for young developers. As part of this program, you can learn project management skills at the company’s headquarters in Silicon Valley.

My example

The toolkit makes it possible to quickly test hypotheses and try non-standard solutions. For example, I recently created Impossible Stairs, a location with impossible figures in the style of M.C. Escher’s House of Stairs. Another example is roblox games, which are a 20-30 minute adventure for a team of 5-10 players. That is, the game should attract many players who will leave after a short period of time. No other platform has this business model, only Roblox.
YAROSLAV KRAVTSOV – independent game developer, media artist, co-founder of Workshop 15

David Bazooka’s favorite game is Natural Disaster Survival. Users have launched it more than forty million times. Players find themselves on an island in the middle of the ocean, every three minutes the island is exposed to disasters: typhoon, meteor shower, thunderstorm, tornado. It is necessary in a short time to understand where to run and where to hide.

Roblox is not so much a game as it is a 3D social platform where you and your friends find yourself in different places and situations. You can participate in a fashion show, go to work in a pizzeria or try to survive a tornado. Or you can turn into a bird and catch insects. It’s like when I was a child, when I went out and played pirates. In Roblox, people play in a 3D environment created by the community. It can take any form.
DAVID BAZUKI – founder and CEO of Roblox Corporation

6. Roblox business

The shareware business model allows the platform and developers to earn. Robux is a local virtual currency. exchange rate – four hundred units for five dollars. Users spend money on in-game features and digital objects like items and avatars.

On October 1, 2013, the platform launched the Developer Exchange system – developers got the opportunity to exchange Robux for real money. Game creators receive a percentage of Robux spent on their game worlds: 35% for every 100 Robux.

Roblox motivates players not only to create, but also to earn. There are entire roblox studios that specialize in development on this platform. For example, Redmanta, where 20-year-old developers are developing two of their projects: the social Robloxian High School and World // Zero, a role-playing game in the manner of The Legend of Zelda. Redmanta hires employees with a salary of five thousand dollars.


Every month, 500 thousand people create projects on Roblox. In 2020, 1.25 million users earned $216 million. Some of them earn more than 30 thousand dollars a month. Student Gus Dubec used Roblox to pay his tuition and buy a house for $120,000.

I created Roblox out of pure passion. But ten years later, people in the industry began to see the potential for business in this space. I believe that companies like ours will be as big as media companies and IT companies that are engaged in social networks and are valued at tens of billions of dollars. I don’t know how long it will take, but I know the possibilities are huge.
DAVID BAZUKI – founder and CEO of Roblox Corporation.

In terms of ad revenue, Roblox had banner ads at the start of the project, but the company quickly ditched that in favor of immersive ads and partnerships with big brands like Disney.

7. The Importance of Multiplayer for Roblox

From the very start in the metaverse, players interact with each other. According to statistics, half of active participants play with their friends. The possibilities of Roblox are not limited to games, online meetings of users take a variety of forms – Roblox becomes a platform for a virtual birthday celebration, for an interview, a concert or a movie premiere. For example, the performance of rapper Lil Nas X attracted thirty-three million viewers.

Concerts on online platforms are gaining popularity, attracting an audience in such numbers that no stadium can accommodate so many. At the same time, the shows themselves impress not only with effects that are impossible in ordinary reality, but also with the opportunity for each participant to become part of the action. Such shows adopt me. Even if you just run and jump, it still gives the effect of presence and complicity. This is a new experience, which at the same time does not cancel concerts in reality, after all, no technology can replace the energy of live performances.
YAROSLAV KRAVTSOV – independent game developer, media artist, co-founder of Workshop 15

Where is Roblox useful?

The Metaverse can be useful in education or business. Joint virtual creativity can change our understanding of areas that traditionally existed only offline.

With roblox online, education will move from learning to code to learning basic sciences through simulations of physics or biology. Education will change and eventually become an immersive environment in which classes are organized. Users can recreate familiar physical locations, such as a university campus or their company’s headquarters, where they can meet with colleagues who work remotely. The Metaverse will also allow for remote work, virtual 3D meetings and industry events. There it will be possible to watch presentations or chat online at a cocktail party. Collaborative creativity will also expand significantly, from digital technologies such as game design to fashion and architecture.
DAVID BAZUKI – founder and CEO of Roblox Corporation

8. Audience age

Statistically, 44% weekly active users are over the age of thirteen. In 2020, the number of players between the ages of sixteen and twenty-four showed more intensive growth than the main group. As of October 2021, Roblox has over 226 million monthly active users. More than half of all children under the age of 16 in the United States play this game.

One of the famous games – Adopt Me!

Roblox is growing with its audience. The platform is over fourteen years old. It can be seen how the graphics are moving from conditional Lego men to a more realistic display of the roblox avatar. I think the platform developers are interested in attracting a more adult audience. Perhaps to participate in a virtual metaverse that can be used for business events.
YAROSLAV KRAVTSOV – independent game developer, media artist, co-founder of Workshop 15

9. Will RBLX become more popular than Minecraft?

In 2020, Roblox is named the ninth most innovative company in the world and the first in the video game industry. The platform has great potential.

The game is growing steadily, not in spikes. As an example, here is a graph from Google Trends, which shows that slowly but surely Roblox has already surpassed Fortnite and will soon overtake Minecraft. The platform is free. Works on weak computers, phones, tablets, consoles. Games on the platform are very different, for every taste and color. There are games with gameplay that other platforms don’t have in principle.
YAROSLAV KRAVTSOV – independent game developer, media artist, co-founder of Workshop 15

The application of the metauniverse in the modern world will find new forms. Already, Roblox is the largest company, a library with a lot of games, an educational project, a business opportunity, a platform for realizing creative potential.

Perhaps our metaverse is as big a shift in online communication as the phone or the internet. In the next few decades, the capabilities of the platform will exceed our wildest imagination. Perhaps Roblox’s greatest opportunity is to connect people from all walks of life and help create a digital civil society that will truly begin to take shape in 2021.
DAVID BAZUKI – founder and CEO of Roblox Corporation.

10. My opinion and conclusion

In November 2021, Roblox is one of the most popular games by the number of users. But this happened only in the last 3 years, while the game is already 15 years old. For a long time, Roblox did not receive wide recognition. This was facilitated by the lack of PR support for the game, a specific community of players and a focus on a children’s audience.

But with the advent of the pandemic, the combination of wide functionality for creating game worlds and social network elements has attracted an audience. With Roblox, kids and teens who weren’t able to date and hang out due to the lockdown got the chance to do so online. From that moment began a sharp rise in the popularity of the game.

As of November 2021, Roblox is one of the most popular games in terms of the number of users. 43.2 million active players spend their time on it every day, and the platform itself is valued at $45 billion. At the same time, Roblox continues to develop in new directions, the most ambitious of which is the metaverse.

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